Software Releases

  1. ddrobotec sports
  2. ddrobotec health
  3. ddrobotec lab

Software Release – Ballvin 4.1 - April 20, 2022

With the new ddrobotec® Exergames “SkiTopia” and “Ski Freeride”, everyone from a recreational or semi-professional athlete, MS patient, teacher, lawyer, or teenager can ski all year round.

Software Release – Ballvin 4.0 - December 7, 2021

In the newly created section “Fit for Ski Challenge” brand new and redesigned ddrobotec® Exergames are waiting for you.

Software Release – Ballvin 3.6 - October 15, 2021

ddrobotec® introduces three brand new exergames with a running track theme: Warmup, Warmup Random and Easy – be motivated by fun!

Software Release – Alvin 4.0 - September 30, 2021

ddrobotec® introduces simplified user guidance and creates an optimized overview of all Tests and Drills. It also introduces new Tests.

Software Release – Ballvin 3.5 - July 19, 2021

No practice, no glory. Our most recent Ballvin release adds more exergames that make you forget you’re training and that give you ultra-precise feedback on your neuro-cognitive and neuro-muscular performance.

Software Release – Alvin 3.5 - June 3, 2021

Since there is no personal training without users, we emphasize a user-friendly experience. With this update, power users can give feedback directly to the ddrobotec® development team.

Software Release 3.4 - March 11, 2021

More exergames that make you forget that you are training and that give you precise feedback on your neuro-cognitive and neuro-motor performance.

Software Release 3.3 - January 22, 2021

Measurables 2.0 Performance testing has never been easier! The ddrobotec® Measurables 2.0 accelerate and simplify the measurement of cognitive, sensorimotor and physical performance – regardless of age, gender and fitness level. The measurables can be accessed on the DD System™ main user interface and on the ddrobotec® User Portal.

Software Release 3.2 - October 13, 2020

Neuro-cognitive tasks, fine-motor learning and physical training – all in one This upgrade includes a mini-revolution in the form of two new Ballvin levels. These levels combine for the first time three modes of exercise – cognitive, motor and physical – in one single gamified training unit.